So the long-lasting 1.2 is finally upon us! Quite a few changes have occurred! Exposed gconst_default_game_timelimit (keep in mind this will set to ALL gamemodes! don't specify if you want the default of different values per gamemode).if you don't set a gconst, it will to default to what's in competitive. Custom ruleset are now always "based on" competitive.Fixed issues switching between two custom rulesets.Fixed Crash in “map” with “sv_startruleset” used.Fixed issue where gconst_stake_enabled (and others) wern't properly reset when returning from a custom ruleset.
Reflex arena load map console mod#
Visual clarity mod verified to work, as it should be.Fixed issue where pak file assets were always taking precedence.Fixed jump anim that was bugging out the arm.Fixed previous optimisation pass which disabled several particles (such as steam, steam_lava etc).Fixed issue where Speed ragdoll legs crash the game.Updated Reflex_Weapons.zip to include all base textures.
Fixed issue where UI would break when adding bogus values to text entry boxes.Gib explode directions should now be more consistent when playing back replays continously.Old replays using rulesets removed from game (experimental, experimental_plus, experimental_stake) should now playback as desired.Main menu forge/map editor buttons now ensure sv_allowedit 1 is set.